vertex cranii in Vietnamese

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Sentence patterns related to "vertex cranii"

Below are sample sentences containing the word "vertex cranii" from the English - Vietnamese Medical Dictionary. We can refer to these sentence patterns for sentences in case of finding sample sentences with the word "vertex cranii", or refer to the context using the word "vertex cranii" in the English - Vietnamese Medical Dictionary.

1. Vertex Ac to vertex Ad = straight line.

2. Erate vertex (V and Va) and severe vertex Baldnesses (VI and VII)

3. the vertex of a mountain.

4. They're typically attributes, as per vertex.

5. Construct a polygon with this vertex

6. then from the intersection in point b above, the straight line via vertex 13 to vertex 14;

7. Vertex radius polygon inscribed circle Circumscribed

8. Construct a triangle with this vertex

9. Max. vertex blend matrix palette size

10. Now we need a vertex buffer.

11. Select a vertex for the new polygon

12. Does S/W vertex processing support 64 bit?

13. Geometry shader programs are executed after vertex shaders.

14. Construct a regular polygon with this vertex

15. Apex definition, the tip, point, or vertex; summit

16. Adjacent segments of a line string or shape: An additional vertex is inserted and the common vertex is adjusted to form the Chamfer.

17. Set vertex streams and index buffer to the primitive.

18. A vertex with zero outdegree is called a sink.

19. That form an Angle with the vertex in point B

20. Let Gbe a Bipartite graph with no isolated vertex

21. A is the vertex and F is the focus.

22. Construct a regular polygon with a given center and vertex

23. Branchings rooted at the vertex corresponding to the root vertex in the digraph divided by the sum of the exponential weight of all Branchings

24. By fuzzy comprehensive evaluation method is presented, the teachers' teaching knowledge dissemination of vertex weight of complex network size, the vertex weight computing added.

25. Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.