lateral thinking in English

(British) thinking that results in new or creative solutions or answers, solving problems by an approach that is indirect and creative, unconventional appraoch to solving of problems

Use "lateral thinking" in a sentence

Below are sample sentences containing the word "lateral thinking" from the English Dictionary. We can refer to these sentence patterns for sentences in case of finding sample sentences with the word "lateral thinking", or refer to the context using the word "lateral thinking" in the English Dictionary.

1. Hudevad. Lateral thinking brings environmental benefits.

2. Lateral thinking is the practical process of creativity.

3. So a little lateral thinking was called for.

4. But should this bring a halt to lateral thinking?

5. This problem can be solved only through lateral thinking.

6. The model represents most of de Bono's ideas on lateral thinking.

7. It focuses on analysis, the lack of comprehensive thinking and lateral thinking ability.

8. It was a peculiar form of lateral thinking(http://Sentencedict.com), inspired by instinct.

9. Vertical thinking is for using ideas and lateral thinking is for changing them.

10. Arrangement of ideas on the board provides a stimulus for new ideas and lateral thinking.

11. Even if they are wrong, a little lateral thinking may help shake up the field.

12. Post-war lateral thinking solved the problem by abolishing the school, but the building survived that, too.

13. And that very excess of safety inspired some bright Vadinamians in to a galaxy-class piece of lateral thinking.

14. It can be immensely useful - and that is what is looked for with lateral thinking - or it can be false.

15. Brainstorming combines a relaxed, informal approach to problem solving with lateral thinking. It encourages people to come up with thoughts and ideas that can, at first, seem a bit crazy

16. Miyamoto said that some broad concepts of the Switch extend from the "lateral thinking with seasoned technology" design philosophy of Gunpei Yokoi that Nintendo has used over the last couple of decades.

17. Antichamber (originally Hazard: The Journey of Life) is a psychological exploration game created by Alexander Bruce involving the use of lateral thinking and logic to progress through a labyrinth of puzzles and unlock new locations on the Map